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Brandon Andersen

Video Game Developer
C#/.NET

C++ Programmer

About

I'm a video game programmer with extensive experience in Unity, C#, and C++, specializing in gameplay systems, performance optimization, and real-time interaction. Over the years, I've contributed to a range of projects from prototyping to deployment, with a strong focus on writing clean, maintainable, and scalable code. Currently freelancing, I’m also developing a solo passion project that pushes my understanding of game architecture, custom tools, and low-level systems. I’m always exploring new technologies and best practices to stay at the forefront of game development.

Education

  • B.S. in Computer Science from the Georgia Institute of Technology (June 2017-August 2022)

Portfolio

CORA

CORA is a personal passion project of mine that has been in development since late December of 2025. It is a bullet hell inspired by other Japanese danmaku games such as Touhou. 

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Contribution:

  • Written custom profiles and logic for a custom made bullet hell engine that allows for hundred of bullet objects, each with its own collider, to be on the screen at once.

  • Stage logic with built in timer that allows for stage events to happen at specified events

  • Shaders and VFX

RNGesus

RNGesus was a submission to the GMTK Game Jam in 2023. Out of 6,712 entries, RNGesus had placed in 118th place, placing it in the 98th percentile of competing games that year. It is a puzzle game where your goal is to act as RNGesus and kill off all players in a comedic fashion.

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Contributions:

  • Practically all coding for this project was done by me since the other coder was unavailable. 

  • I added a custom tiling system to streamline level building.

Ant Job Hunter

Ant Job Hunter is a short adventure game created for Adventure Jam 2023 coded in Unity Game Engine. The objective of the game is to find a job as an ant in a failing economy. 

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Contribution:

With a team consisting of only two coders including myself, I had coded a large portion of the game. 

  • Gameplay:

    • Implemented almost all logic for gameplay, aside from the gameplay involved with the arcade games, including movement, dialogue system, NPC interactions and world interactions.

  • Lighting and Visuals were done by me including adding a custom shader for a 2D sprite that allowed for shadows in a 3D space.

Tech Showcases
  • Immersive portals that allow for seamless teleportation much like in the game Portal. Visual bugs include brief flashing when teleporting due to clip plane issues and portals being unable to render other portals. Project was abandoned due to work constraints, but I hope to come back to it one day and flesh it out.

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  • 2D blood splatter shader intended for a Doom-like game that would allow the player cover the stage in blood of varying color with no additional objects or additional drawcalls needed, so no matter how much blood is on the stage, the game will never slowdown. ​

  • Shader for sprite that turns it invisible when out of sight and darkens other objects for clarification. 

CONTACT

Phone: 404-663-1273

Email: brandanders2017@gmail.com

City of residence: Buford, GA USA

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